Keyboard and mouse players, however, usually set much closer to the screen, which is where the traditional bottom-middle style works best.īlizzard's solution was to offer PC players - since the platform can support both input methods - both options and they can choose what works best.Įlsewhere in the post, Blizzard explained its approach to the inventory screen, and the design of item portraits this time around. Blizzard explains that the action bar, the area that shows your health pool and skills etc., worked better for TV play when it sits on the left side. Supporting controllers from the get-go also introduced a different challenge. Blizzard is instead focusing on a single UI that works well with both mice and controllers by changing how it flows using the different input methods. This, however, won't result in two different UIs, as seen in Diablo 3. Players will be able to re-assign all skills to the different slots, and even bind specific buttons to each slot away from the traditional 1-0 layout.īlizzard also revealed that it's currently working on implementing controller support for the PC version, another requested feature. This is something earlier Diablo games didn't offer, but it's becoming a feature demanded by high-level players nowadays. In the post, Blizzard confirmed that PC players will be able to rebind left-click, giving them the ability to have separate buttons for movement and attack. We have the first of many Diablo 4 development blogs.īlizzard shared a Diablo 4 development update that looks at a few design elements currently being worked on, and others that have evolved based on Blizzcon 2019 demo feedback.
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